Difference between revisions of "Ambiguous Responses"

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== Using the pattern ==
 
== Using the pattern ==
 +
 +
[[Information Passing]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===

Revision as of 15:55, 2 September 2010


The ability of agents to gives responses that can be interpreted in two or more ways.

Examples

Using the pattern

Information Passing

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].

References

  1. Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.

Acknowledgments