Difference between revisions of "Mutual Goals"
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[[Mutual FUBAR Enjoyment]], | [[Mutual FUBAR Enjoyment]], | ||
[[Penalties]], | [[Penalties]], | ||
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[[Rewards]], | [[Rewards]], | ||
[[Shared Resources]], | [[Shared Resources]], | ||
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[[Negotiation]], | [[Negotiation]], | ||
[[Player Defined Goals]], | [[Player Defined Goals]], | ||
+ | [[Player-Decided Distributions]], | ||
[[Secret Alliances]] | [[Secret Alliances]] | ||
Revision as of 13:52, 11 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Mutual Goals are typically used to provide players with Shared Rewards and/or Shared Penalties for some activity, and if Agents shared those goals create Teams. Another reason is to make Algorithmic Agents into Companions by giving them Mutual Goals with a player. A special case of Mutual Goals is those that players together decide upon, i.e. the ones that are Player Defined Goals; these can occur spontaneously within game instances whenever players can identify some form of Shared Rewards (or Shared Penalties they want to avoid).
Can Modulate
Competition, Factions, Mutual FUBAR Enjoyment, Player-Decided Distributions, Shared Resources, Team Elimination
Can Be Modulated By
Mutual Goals can be modified in several different ways.
Betrayal, Individual Penalties or Individual Rewards can be added, as can Asymmetric Resource Distribution in general, to make the incentives for players to reach the Mutual Goals differ. Having Secret Alliances make Collaboration or Cooperation regarding the goals much more difficult. Be able to, or having to, engage in Negotiation adds a social or diplomatic dimension to Mutual Goals. This can either be in relation to completing the goals or in
Quite naturally, the Mutual Goals players have with each other cannot be Incompatible Goals. It is also difficult to have Mutual Goals over that which one has Conflicts regarding.
Consequences
That Mutual Goals most often provide Shared Rewards can give rise to Alliances if those sharing the goals are not already in Teams, and Cooperation as well as Symbiotic Player Relations in both cases. This also modifies how players view the Penalties and Rewards they would each get compared to receiving them but knowing that nobody else receive any. Mutual Goals are by definition Symmetric Goals and succeeding with them are often Team Accomplishments.
Relations
Can Instantiate
Alliances, Symbiotic Player Relations, Symmetric Goals, Team Accomplishments
with Agents
with Algorithmic Agents
Can Modulate
Factions, Competition, Mutual FUBAR Enjoyment, Penalties, Rewards, Shared Resources, Team Elimination
Can Be Instantiated By
Shared Penalties, Shared Rewards
Can Be Modulated By
Asymmetric Resource Distribution, Betrayal, Individual Penalties, Individual Rewards, Negotiation, Player Defined Goals, Player-Decided Distributions, Secret Alliances
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Mutual Goals that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-