Difference between revisions of "Access Rewards"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Modulate ===
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[[Impassible Terrain]],
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[[Inaccessible Areas]],
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[[Levels]]
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=== Can Be Instantiated By ===
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[[Conditional Passageways]],
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[[Unlocking]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
[[Access Rewards]] are a category of [[Rewards]].
+
[[Access Rewards]] are a category of [[Rewards]]. They can ensure that [[Higher-Level Closures as Gameplay Progresses]] are provided by enforcing which order challenges and their associated closures are experienced and they can likewise ensure that [[Predetermined Story Structures]] are narrated in a predetermined order.  
  
 
== Relations ==
 
== Relations ==

Revision as of 09:11, 12 August 2015

Rewards that provide players with access to gameplay that previously did not have access to.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Modulate

Impassible Terrain, Inaccessible Areas, Levels

Can Be Instantiated By

Conditional Passageways, Unlocking

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Access Rewards are a category of Rewards. They can ensure that Higher-Level Closures as Gameplay Progresses are provided by enforcing which order challenges and their associated closures are experienced and they can likewise ensure that Predetermined Story Structures are narrated in a predetermined order.

Relations

Predetermined Story Structures

Can Instantiate

Higher-Level Closures as Gameplay Progresses, Rewards

Can Modulate

Impassible Terrain, Inaccessible Areas, Levels

Can Be Instantiated By

Conditional Passageways, Unlocking

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, it is based upon the concept of "Access Rewards" discussed by Hallford and Hallford[1].

References

  1. Hallford & Hallford, 2001, Swords and Circuitry: A designer’s guide to computer role playing games. Roseville, CA: Prime Publishing, p. 158.

Acknowledgements

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