Difference between revisions of "Facilitating Rewards"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
 +
[[Facilitating Rewards]] are [[Rewards]] that enable players to perform new actions or existing actions better.
  
=== Diegetic Aspects ===
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The main difference between [[Facilitating Rewards]] and [[Access Rewards]] is that the former gives new [[Abilities]] or action to players while the latter provides the possibility for players to choose to get such [[Abilities]] or actions.
  
=== Interface Aspects ===
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=== Can Modulate ===
 +
[[Levels]]
  
=== Narration Aspects ===
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=== Can Be Instantiated By ===
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[[New Abilities]],
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[[Improved Abilities]],
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[[Powers]],
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[[Skills]]
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 +
=== Can Be Modulated By ===
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[[One-Way Travel]]
  
 
== Consequences ==
 
== Consequences ==
 +
While being able to perform better in games can provide [[Freedom of Choice]] and [[Player Agency]] regarding what they can do in those games, it also works against it when players have not been allowed to choose what to become better at.
  
 
== Relations ==
 
== Relations ==
[[Facilitating Rewards]] are [[Rewards]] that enable players to perform new actions or existing actions better.
 
 
The main difference between [[Facilitating Rewards]] and [[Access Rewards]] is that the former gives new [[Abilities]] or action to players while the latter provides the possibility for players to choose to get such [[Abilities]] or actions.
 
 
While being able to perform better can provide [[Freedom of Choice]] and [[Player Agency]] regarding what they can do in games, it also works against it when players have not been allowed to choose what to become better at.
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Freedom of Choice]],  
 
[[Freedom of Choice]],  

Revision as of 14:34, 12 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Facilitating Rewards are Rewards that enable players to perform new actions or existing actions better.

The main difference between Facilitating Rewards and Access Rewards is that the former gives new Abilities or action to players while the latter provides the possibility for players to choose to get such Abilities or actions.

Can Modulate

Levels

Can Be Instantiated By

New Abilities, Improved Abilities, Powers, Skills

Can Be Modulated By

One-Way Travel

Consequences

While being able to perform better in games can provide Freedom of Choice and Player Agency regarding what they can do in those games, it also works against it when players have not been allowed to choose what to become better at.

Relations

Can Instantiate

Freedom of Choice, Player Agency, Rewards

Can Modulate

Levels

Can Be Instantiated By

New Abilities, Improved Abilities, Powers, Skills

Can Be Modulated By

One-Way Travel

Possible Closure Effects

-

Potentially Conflicting With

Freedom of Choice Player Agency

History

New pattern created in this wiki. However, it is based upon the concept of "Facilitating Rewards" discussed by Hallford and Hallford[1].

References

  1. Hallford & Hallford, 2001, Swords and Circuitry: A designer’s guide to computer role playing games. Roseville, CA: Prime Publishing, p. 158.

Acknowledgements

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