Difference between revisions of "Waves"

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Revision as of 13:58, 19 August 2015

"A wave is a group of usually similar enemy entities that must be avoided or destroyed as they approach the player. There is usually a pause, or respite, between waves. One of the defining aspects of the wave is player interaction results in the end of the game (game over). Segmentation with waves is primarily used to increase the tension of the gameplay."

[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs revision]]
[[Category:Needs examples]]
[[Category:Needs references]]
[[Category:Patterns created on the Wiki]]
[[Category:Stub]]
[[Category:To be Published]]
[[Category:Staffan's current workpage]]

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

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Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

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Can Instantiate

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History

An pattern based upon the description of waves in the paper Rounds, levels, and waves: The early evolution of gameplay segmentation[1].


References

  1. Zagal, J.P., Fernández-Vara, C. & Mateas, M. (2008). Rounds, levels, and waves: The early evolution of gameplay segmentation. Games and Culture no. 3 (2):175-198.

Acknowledgements

Jose Zagal, Clara Fernández-Vara, Michael Mateas