Difference between revisions of "Life Penalties"
From gdp3
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
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== History == | == History == | ||
− | New pattern created in this wiki. | + | New pattern created in this wiki. However it is based on the concept "Life punishment" introduced by Juul<ref name="juul"/>. |
== References == | == References == | ||
− | + | <references> | |
+ | <ref name="juul">Juul, J. (2009). '''Fear of Failing? The Many Meanings of Difficulty in Video Games''. In Perron, B. & Wolf, M.J.P. (eds.): ''The Video Game Theory Reader 2'', 2009.</ref> | ||
+ | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 12:52, 20 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However it is based on the concept "Life punishment" introduced by Juul[1].
References
- ↑ Juul, J. (2009). 'Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
-