Difference between revisions of "Game Termination Penalties"
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== References == | == References == | ||
<references> | <references> | ||
− | <ref name="juul">Juul, J. (2009). | + | <ref name="juul">Juul, J. (2009). ''Fear of Failing? The Many Meanings of Difficulty in Video Games''. In Perron, B. & Wolf, M.J.P. (eds.): ''The Video Game Theory Reader 2'', 2009.</ref> |
</references> | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 12:53, 20 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: this pattern is based on the concept "Game termination punishment" by Juul[1].
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Game termination punishment, related to Death Consequences, Juul, 2009, p.238
Game Over Winner determined after Gameplay Ends
Can Instantiate
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However it is based on the concept "Game termination punishment" introduced by Juul[1].
References
- ↑ 1.0 1.1 Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
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