Difference between revisions of "Game Termination Penalties"
From gdp3
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Game termination punishment, related to Death Consequences, Juul, 2009, p.238 | Game termination punishment, related to Death Consequences, Juul, 2009, p.238 | ||
− | [[ | + | [[Lives]] |
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+ | [[Life Penalties]] | ||
+ | [[Death Consequences]] | ||
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[[Winner determined after Gameplay Ends]] | [[Winner determined after Gameplay Ends]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Game Over]], | ||
[[Penalties]] | [[Penalties]] | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Unwinnable Games]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 13:02, 20 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: this pattern is based on the concept "Game termination punishment" by Juul[1].
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Game termination punishment, related to Death Consequences, Juul, 2009, p.238
Life Penalties Death Consequences
Winner determined after Gameplay Ends
Can Instantiate
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However it is based on the concept "Game termination punishment" introduced by Juul[1].
References
- ↑ 1.0 1.1 Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
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