Difference between revisions of "Game Termination Penalties"
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=== Examples === | === Examples === | ||
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== Using the pattern == | == Using the pattern == | ||
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[[Game Termination Penalties]] are typically caused by [[Death Consequences]] or [[Life Penalties]] when one only has one [[Lives|Life]] left. | [[Game Termination Penalties]] are typically caused by [[Death Consequences]] or [[Life Penalties]] when one only has one [[Lives|Life]] left. | ||
− | Since [[Winning by Ending Gameplay]] is a [[Rewards|Reward]] rather than a [[Penalties|Penalty]], this pattern is difficult to combine with [[Game Termination Penalties]]. | + | Since [[Winning by Ending Gameplay]] is a [[Rewards|Reward]] rather than a [[Penalties|Penalty]], this pattern is difficult to combine with [[Game Termination Penalties]]. Likewise, [[Fake Game Overs]] can seem to be [[Game Termination Penalties]] but aren't. |
== Consequences == | == Consequences == |
Revision as of 07:16, 21 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: this pattern is based on the concept "Game termination punishment" by Juul[1].
Contents
Examples
Using the pattern
Game Termination Penalties
Can Modulate
Winner determined after Gameplay Ends, Unwinnable Games
Game Termination Penalties are typically caused by Death Consequences or Life Penalties when one only has one Life left.
Since Winning by Ending Gameplay is a Reward rather than a Penalty, this pattern is difficult to combine with Game Termination Penalties. Likewise, Fake Game Overs can seem to be Game Termination Penalties but aren't.
Consequences
Game Termination Penalties are Penalties that result in Player Elimination and Game Over for the players affected.
Relations
Can Instantiate
Game Over, Penalties, Player Elimination
Can Modulate
Winner determined after Gameplay Ends, Unwinnable Games
Can Be Instantiated By
Death Consequences, Life Penalties
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki. However it is based on the concept "Game termination punishment" introduced by Juul[1].
References
- ↑ 1.0 1.1 Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
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