Difference between revisions of "Life Penalties"

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(Relations)
(Relations)
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check for more
 
check for more
  
[[Experience Points]]
 
[[Character Levels]]
 
 
[[Equipment]]
 
[[Equipment]]
[[Money]]
 
  
 
[[Fudged Results]]
 
[[Fudged Results]]
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[[Penalties]]
 
[[Penalties]]
  
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[[Spawning]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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=== Can Modulate ===
 
=== Can Modulate ===
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[[Character Levels]],
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[[Experience Points]],
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[[Money]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 10:53, 21 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

check for more

Equipment

Fudged Results

Lives

Penalties

Spawning

Can Instantiate

Game Termination Penalties

with ...

Can Modulate

Character Levels, Experience Points, Money

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However it is based on the concept "Life punishment" introduced by Juul[1].

References

  1. Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

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