Difference between revisions of "Life Penalties"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | [[Life Penalties]] is a specific type of [[Death Consequences]] that is typically used in games with [[Lives]]. | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Game Termination Penalties]], | ||
+ | [[Penalties]], | ||
+ | [[Spawning]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Fudged Results]] | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | [[Fudged Results]] | ||
== Relations == | == Relations == |
Revision as of 14:04, 21 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Life Penalties is a specific type of Death Consequences that is typically used in games with Lives.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Game Termination Penalties, Penalties, Spawning
Can Be Modulated By
Potentially Conflicting With
Relations
Can Instantiate
Game Termination Penalties, Penalties, Spawning
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki. However it is based on the concept "Life punishment" introduced by Juul[1].
References
- ↑ Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
-