Difference between revisions of "Individual Penalties"
From gdp3
(→Relations) |
(→Relations) |
||
Line 27: | Line 27: | ||
== Relations == | == Relations == | ||
+ | |||
+ | Modulates: Team Play, Risk/Reward, Alliances | ||
+ | |||
+ | Instantiated by: Player Elimination | ||
+ | |||
+ | Modulated by: Player-Decided Distribution of Rewards & Penalties | ||
+ | |||
[[Social Dilemmas]] | [[Social Dilemmas]] | ||
[[Single-Player Games]] | [[Single-Player Games]] |
Revision as of 06:41, 27 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Team Play, Risk/Reward, Alliances
Instantiated by: Player Elimination
Modulated by: Player-Decided Distribution of Rewards & Penalties
Social Dilemmas Single-Player Games Predictable Consequences Player Killing Downtime Mutual Goals Shared Penalties
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-