Difference between revisions of "Individual Penalties"
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Modulated by: [[Player-Decided Distributions]] | Modulated by: [[Player-Decided Distributions]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Social Dilemmas]] | |
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=== Can Modulate === | === Can Modulate === | ||
+ | [[Mutual Goals]], | ||
+ | [[Single-Player Games]], | ||
[[Penalties]] | [[Penalties]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Downtime]] | |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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== History == | == History == |
Revision as of 06:45, 27 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Teams, Risk/Reward, Alliances
Instantiated by: Player Elimination
Modulated by: Player-Decided Distributions
Can Instantiate
Can Modulate
Mutual Goals, Single-Player Games, Penalties
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-