Difference between revisions of "Fake Game Overs"
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− | [[Fake Game Overs]] are [[Non-Diegetic Features]] and | + | [[Fake Game Overs]] are [[Non-Diegetic Features]] and examples of [[Alternate Reality Gameplay]]. They create [[Fake Game Cancellations]] and by doing so, they create [[Tension]]. [[Fake Game Overs]] are incompatible with [[Game Termination Penalties]] just as they are in reality incompatible with [[Game Over]] events. |
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== Relations == | == Relations == |
Revision as of 09:38, 3 September 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
TV Tropes discussed this pattern under the name "Fission Mailed"[1]. It is also discussed in Zagal et al.[2] as part of discussing definitions of dark game design patterns.
Contents
Examples
Examples of games that use Fake Game Overs include Batman: Arkham Asylum, Eternal Darkness: Sanity's Requiem, and Metal Gear Solid 2: Sons of Liberty.
Using the pattern
Fake Game Overs are used to make player believe they are experiencing a Game Over event when they in reality are not.
Consequences
Fake Game Overs are Non-Diegetic Features and examples of Alternate Reality Gameplay. They create Fake Game Cancellations and by doing so, they create Tension. Fake Game Overs are incompatible with Game Termination Penalties just as they are in reality incompatible with Game Over events.
Relations
Can Instantiate
Fake Game Cancellations, Non-Diegetic Features, Tension
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Game Over, Game Termination Penalties
History
New pattern created in this wiki.
References
- ↑ Entry for "Fission Mailed" at TV Tropes.
- ↑ Zagal, J.P., Björk, S. & Lewis, C. (2013). Dark Patterns in the Design of Games. Foundations of Digital Games 2013, May 14-17, 2013, Crete, Greece.
Acknowledgements
Jonas Linderoth, Orvar Säfström,