Difference between revisions of "Secret Resources"
From gdp3
(→Relations) |
(→Relations) |
||
Line 29: | Line 29: | ||
== Relations == | == Relations == | ||
− | |||
[[Privileged Abilities]] | [[Privileged Abilities]] | ||
+ | |||
+ | Instantiates: [[Exploration]], [[Gain Information]], [[Limited Planning Ability]], [[Asymmetric Information]] | ||
+ | |||
+ | Instantiated by: [[Hands]], [[Imperfect Information]], | ||
+ | |||
+ | [[Fog of War]] | ||
+ | [[Game Worlds]] | ||
+ | [[Easter Eggs]] | ||
+ | [[Reconnaissance]] | ||
+ | [[Resources]] | ||
+ | [[Uncertainty of Information]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 08:51, 7 September 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Exploration, Gain Information, Limited Planning Ability, Asymmetric Information
Instantiated by: Hands, Imperfect Information,
Fog of War Game Worlds Easter Eggs Reconnaissance Resources Uncertainty of Information
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Secret Resources that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-