Difference between revisions of "Secret Resources"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Fog of War]]
 
 
[[Privileged Abilities]]
 
[[Privileged Abilities]]
 +
 +
Instantiates: [[Exploration]], [[Gain Information]], [[Limited Planning Ability]], [[Asymmetric Information]]
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 +
Instantiated by: [[Hands]], [[Imperfect Information]],
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 +
[[Fog of War]]
 +
[[Game Worlds]]
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[[Easter Eggs]]
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[[Reconnaissance]]
 +
[[Resources]]
 +
[[Uncertainty of Information]]
 +
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 08:51, 7 September 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Privileged Abilities

Instantiates: Exploration, Gain Information, Limited Planning Ability, Asymmetric Information

Instantiated by: Hands, Imperfect Information,

Fog of War Game Worlds Easter Eggs Reconnaissance Resources Uncertainty of Information


Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Secret Resources that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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