Difference between revisions of "Secret Resources"
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Instantiated by: [[Hands]], [[Imperfect Information]], | Instantiated by: [[Hands]], [[Imperfect Information]], | ||
− | + | === Can Instantiate === | |
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[[Easter Eggs]] | [[Easter Eggs]] | ||
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=== Can Modulate === | === Can Modulate === | ||
− | + | [[Game Worlds]], | |
+ | [[Reconnaissance]], | ||
+ | [[Resources]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Uncertainty of Information]] | |
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+ | [[Resources]] together with [[Fog of War]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 08:54, 7 September 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Exploration, Gain Information, Limited Planning Ability, Asymmetric Information
Instantiated by: Hands, Imperfect Information,
Can Instantiate
Can Modulate
Game Worlds, Reconnaissance, Resources
Can Be Instantiated By
Resources together with Fog of War
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
-
History
An updated version of the pattern Secret Resources that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-