Difference between revisions of "Secret Resources"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Modulate ===
 +
[[Game Worlds]],
 +
[[Reconnaissance]],
 +
[[Resources]]
  
=== Diegetic Aspects ===
+
=== Can Be Instantiated By ===
 +
[[Hands]],
 +
[[Imperfect Information]],
 +
[[Uncertainty of Information]]
  
=== Interface Aspects ===
+
[[Resources]] together with [[Fog of War]]
  
=== Narration Aspects ===
+
=== Can Be Modulated By ===
 +
[[Privileged Abilities]]
  
 
== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Asymmetric Information]],
 +
[[Easter Eggs]]
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[[Gain Information]],
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[[Game World Exploration]],
 +
[[Limited Planning Ability]]
  
 
== Relations ==
 
== Relations ==

Revision as of 08:59, 7 September 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Modulate

Game Worlds, Reconnaissance, Resources

Can Be Instantiated By

Hands, Imperfect Information, Uncertainty of Information

Resources together with Fog of War

Can Be Modulated By

Privileged Abilities

Consequences

Can Instantiate

Asymmetric Information, Easter Eggs Gain Information, Game World Exploration, Limited Planning Ability

Relations

Can Instantiate

Asymmetric Information, Easter Eggs Gain Information, Game World Exploration, Limited Planning Ability

Can Modulate

Game Worlds, Reconnaissance, Resources

Can Be Instantiated By

Hands, Imperfect Information, Uncertainty of Information

Resources together with Fog of War

Can Be Modulated By

Privileged Abilities

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Secret Resources that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-