Difference between revisions of "Save Scumming"
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This pattern is a still a stub. | This pattern is a still a stub. | ||
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+ | TVTropes has an entry for ''Save Scumming''<ref name="tvtropes"/>. Gamasutra also has a article about ''The Save Scumming Problem''<ref name="gamasutra"/>. | ||
=== Examples === | === Examples === | ||
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[[Elder Scroll series]] | [[Elder Scroll series]] | ||
− | + | The expansion "Throne of Bhaal" to the [[Baldur's Gate series]] mocks [[Save Scumming]] through having a [[NPCs|NPC]] group use it against players. | |
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==== Anti-Examples ==== | ==== Anti-Examples ==== | ||
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== References == | == References == | ||
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+ | <ref name="tvtropes>TV Tropes [http://tvtropes.org/pmwiki/pmwiki.php/Main/SaveScumming entry] for ''Save Scumming''.</ref> | ||
+ | <ref name="gamasutra>Schwarz, E. [http://www.gamasutra.com/blogs/EricSchwarz/20120113/90898/The_Save_Scumming_Problem.php The Save Scumming Problem]. Gamasutra. Published 2012-01-13.</ref> | ||
+ | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 14:39, 19 November 2015
Overuse of saving and loading possibilities in games that replay taking on gameplay challenges.
This pattern is a still a stub.
TVTropes has an entry for Save Scumming[1]. Gamasutra also has a article about The Save Scumming Problem[2].
Contents
Examples
All Computer Games that allow
Fallout series Elder Scroll series
The expansion "Throne of Bhaal" to the Baldur's Gate series mocks Save Scumming through having a NPC group use it against players.
Anti-Examples
Roguelikes such as Rogue, Nethack, and Slaves to Armok II: Dwarf Fortress, make Save Scumming difficult by only supporting one save files and removing it when it has been loaded into a game.
Using the pattern
Save Scumming requires players to have the possibility to extensively make use of loading Save Files and to a lesser degree being able to create Save Files, so the pattern builds upon the ability of players to manipulate Save Files and do Save-Load Cycles. It is especially likely in games with these feature combined with Mini Games as exemplified above, since the design then encourages players to save just before engaging in the Mini Games with little too lose from reloading game states if one failed with the particular Mine Game.
As a Negative Pattern, Save Scumming may be something that is more often designed again than for. One of the most common ways, shown by the Roguelikes above, is to have only allow each player on Save File (i.e. putting a Resource Cap on the number of Save Files).
While the purpose of Difficulty Levels can be ruined by players performing Save Scumming, creating Difficulty Levels on the right premises can instead focus players on trying to overcome the challenges poses by a game through gameplay. Therefore, modifying how Difficulty Levels are created can be used as a way to mitigate Save Scumming if it has been detected in a game. The Throne of Bhaal example given above also shows how narration can be used to expose players to negative views on Save Scumming.
Consequences
The main reason Save Scumming is perceived as a Negative Pattern is that it makes the design of Difficulty Levels, Permadeath, and Surprises void or invalid. Further, it gives rise to players engaging in Excise built upon Extra-Game Actions that amounts to Grinding. None of these things are probably wanted by players, so Save Scumming is typically seen as a design problem (or a player behavior problem).
Relations
Can Instantiate
Excise, Extra-Game Actions, Grinding
Can Modulate
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Can Be Instantiated By
Mini Games in games with Save-Load Cycles
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Difficulty Levels, Permadeath, Surprises
Save Files when used together with Resource Caps
History
New pattern created in this wiki.
References
- ↑ TV Tropes entry for Save Scumming.
- ↑ Schwarz, E. The Save Scumming Problem. Gamasutra. Published 2012-01-13.
Acknowledgements
-