Difference between revisions of "Kingmaker"
From gdp3
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== Relations == | == Relations == | ||
− | + | === Can Instantiate === | |
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[[Predictable Winner]] | [[Predictable Winner]] | ||
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=== Can Modulate === | === Can Modulate === | ||
− | + | [[Endgame]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Early Elimination]], | ||
+ | [[Early Leaving Players]], | ||
+ | [[Predictable Winner]], | ||
+ | [[Possibility of Graceful Surrender]], | ||
[[Unwinnable Game States]] | [[Unwinnable Game States]] | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Exaggerated Perception of Influence]] | |
== History == | == History == |
Revision as of 12:14, 23 November 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
see wikipedia kingmaker scenario
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Early Elimination, Early Leaving Players, Predictable Winner, Possibility of Graceful Surrender, Unwinnable Game States
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Exaggerated Perception of Influence
History
New pattern created in this wiki.
References
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Acknowledgements
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