Difference between revisions of "Character Levels"
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This pattern is a still a stub. | This pattern is a still a stub. | ||
+ | |||
+ | |||
+ | ''Note: this pattern is not about the concept of parts of a game that players are confined to until certain goals or end condition has been fulfilled. That concept is described in the pattern [[Levels]].'' | ||
=== Examples === | === Examples === | ||
Line 19: | Line 22: | ||
== Using the pattern == | == Using the pattern == | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Death Consequences]], | ||
+ | [[Improved Abilities]], | ||
+ | [[Neighbors]], | ||
+ | [[New Abilities]], | ||
+ | [[Powers]], | ||
+ | [[Skills]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 27: | Line 38: | ||
== Consequences == | == Consequences == | ||
+ | [[Character Levels]] are part of the [[Characteristics]] tied to a [[Characters|Character]] or player. As such it can signify a [[Scores|Score]] and each increase in [[Character Levels|Character Level]] can be seen as reaching a [[Gain Competence]] goal leading to [[Unlocking]] of new [[Abilities]] or [[Powers]]. | ||
− | == | + | === Can Instantiate === |
− | + | [[Gain Competence]], | |
− | + | [[Scores]], | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | [[Gain Competence]] | + | |
− | [[ | + | |
− | + | ||
− | + | ||
− | + | ||
[[Unlocking]] | [[Unlocking]] | ||
− | |||
− | |||
− | |||
− | |||
+ | ==== with [[Characters]] ==== | ||
+ | [[Character Defining Actions]], | ||
+ | [[Character Development]] | ||
+ | ==== with [[Massively Multiplayer Online Games]] ==== | ||
+ | [[Endgame]] | ||
+ | === Can Modulate === | ||
+ | [[Characters]], | ||
+ | [[Helpers]], | ||
+ | [[Massively Multiplayer Online Games]] | ||
+ | |||
+ | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Characteristics]], | |
+ | [[Gain Competence]], | ||
+ | [[Scores]], | ||
+ | [[Unlocking]] | ||
− | ==== with | + | ==== with [[Characters]] ==== |
+ | [[Character Defining Actions]], | ||
+ | [[Character Development]] | ||
+ | |||
+ | ==== with [[Massively Multiplayer Online Games]] ==== | ||
+ | [[Endgame]] | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Characters]], | |
+ | [[Helpers]], | ||
+ | [[Massively Multiplayer Online Games]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Line 62: | Line 80: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Death Consequences]], | |
+ | [[Improved Abilities]], | ||
+ | [[Neighbors]], | ||
+ | [[New Abilities]], | ||
+ | [[Powers]], | ||
+ | [[Skills]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 10:38, 4 July 2016
An enumeration of states characters can progress through, gaining and improving abilities as they are reached.
This pattern is a still a stub.
Note: this pattern is not about the concept of parts of a game that players are confined to until certain goals or end condition has been fulfilled. That concept is described in the pattern Levels.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Modulated By
Death Consequences, Improved Abilities, Neighbors, New Abilities, Powers, Skills
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Character Levels are part of the Characteristics tied to a Character or player. As such it can signify a Score and each increase in Character Level can be seen as reaching a Gain Competence goal leading to Unlocking of new Abilities or Powers.
Can Instantiate
Gain Competence, Scores, Unlocking
with Characters
Character Defining Actions, Character Development
with Massively Multiplayer Online Games
Can Modulate
Characters, Helpers, Massively Multiplayer Online Games
Relations
Can Instantiate
Characteristics, Gain Competence, Scores, Unlocking
with Characters
Character Defining Actions, Character Development
with Massively Multiplayer Online Games
Can Modulate
Characters, Helpers, Massively Multiplayer Online Games
Can Be Instantiated By
-
Can Be Modulated By
Death Consequences, Improved Abilities, Neighbors, New Abilities, Powers, Skills
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-