Difference between revisions of "Hovering Closures"

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(Relations)
(Relations)
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[[Complex Gameplay]]
 
[[Complex Gameplay]]
  
Instantiates: [[Emotional Engrossment]], [[Anticipation]], [[Uncommitted Alliances]]
 
  
 
Modulates: [[Quick Games]]
 
Modulates: [[Quick Games]]
 
Instantiated by: [[Continuous Goals]], [[Symmetry]], [[Configuration]], [[Ultra-Powerful Events]], [[Narrative Structures]], [[Progress Indicators]], [[The Show Must Go On]], [[Betting]]
 
 
Potentially conflicting with: [[Surprises]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
-
+
[[Anticipation]],
 
+
[[Emotional Engrossment]],
==== with ... ====
+
[[Uncommitted Alliances]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
Line 60: Line 55:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Betting]],
 +
[[Configuration]],
 +
[[Continuous Goals]],
 +
[[Progress Indicators]],
 +
[[Symmetry]],
 +
[[The Show Must Go On]],
 +
[[Ultra-Powerful Events]]
 +
 
 +
[[Narration Structures]],
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[Surprises]]
  
 
== History ==
 
== History ==

Revision as of 11:14, 7 July 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Rhythm-Based Actions Extended Actions Tension FUBAR Enjoyment Combos Turn Taking Levels Alignment Delayed Reciprocity Development Time Delayed Effects Cooldown Quests Predictable Consequences Complex Gameplay


Modulates: Quick Games

Can Instantiate

Anticipation, Emotional Engrossment, Uncommitted Alliances

Can Modulate

-

Can Be Instantiated By

Betting, Configuration, Continuous Goals, Progress Indicators, Symmetry, The Show Must Go On, Ultra-Powerful Events

Narration Structures,

Can Be Modulated By

Time Limits

Possible Closure Effects

-

Potentially Conflicting With

Surprises

History

An updated version of the pattern Closure Points that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-