Difference between revisions of "Hovering Closures"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Rhythm-Based Actions]]
 
[[Extended Actions]]
 
 
[[Tension]]
 
[[Tension]]
[[FUBAR Enjoyment]]
+
 
 
[[Combos]]
 
[[Combos]]
 
[[Turn Taking]]
 
[[Turn Taking]]
[[Levels]]
+
 
[[Alignment]]
+
[[Delayed Reciprocity]]
+
 
[[Development Time]]
 
[[Development Time]]
[[Delayed Effects]]
+
 
[[Cooldown]]
+
 
[[Quests]]
 
[[Quests]]
[[Predictable Consequences]]
 
[[Complex Gameplay]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Alignment]],
 
[[Betting]],  
 
[[Betting]],  
 +
[[Complex Gameplay]],
 
[[Configuration]],  
 
[[Configuration]],  
 
[[Continuous Goals]],  
 
[[Continuous Goals]],  
 +
[[Cooldown]],
 +
[[Delayed Effects]],
 +
[[Delayed Reciprocity]],
 +
[[Extended Actions]],
 +
[[FUBAR Enjoyment]],
 
[[Narration Structures]],  
 
[[Narration Structures]],  
 +
[[Levels]],
 +
[[Predictable Consequences]],
 
[[Progress Indicators]],  
 
[[Progress Indicators]],  
 +
[[Rhythm-Based Actions]],
 
[[Symmetry]],  
 
[[Symmetry]],  
 
[[The Show Must Go On]],  
 
[[The Show Must Go On]],  

Revision as of 11:19, 7 July 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Tension

Combos Turn Taking

Development Time

Quests

Can Instantiate

Anticipation, Emotional Engrossment, Uncommitted Alliances

Can Modulate

Quick Games

Can Be Instantiated By

Alignment, Betting, Complex Gameplay, Configuration, Continuous Goals, Cooldown, Delayed Effects, Delayed Reciprocity, Extended Actions, FUBAR Enjoyment, Narration Structures, Levels, Predictable Consequences, Progress Indicators, Rhythm-Based Actions, Symmetry, The Show Must Go On, Ultra-Powerful Events

Can Be Modulated By

Time Limits

Possible Closure Effects

-

Potentially Conflicting With

Surprises

History

An updated version of the pattern Closure Points that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-