Difference between revisions of "Kingmaker"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
see wikipedia kingmaker scenario | see wikipedia kingmaker scenario | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | [[Early Elimination]], | ||
+ | [[Early Leaving Players]], | ||
+ | [[Predictable Winner]], | ||
+ | [[Possibility of Graceful Surrender]], | ||
+ | [[Unwinnable Game States]] | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | [[Exaggerated Perception of Influence]], | ||
+ | [[Value of Effort]] | ||
+ | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Predictable Winner]] | ||
+ | |||
+ | === Can Modulate === | ||
+ | [[Endgame]] | ||
+ | |||
== Relations == | == Relations == |
Revision as of 11:24, 7 July 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
see wikipedia kingmaker scenario
Can Be Instantiated By
Early Elimination, Early Leaving Players, Predictable Winner, Possibility of Graceful Surrender, Unwinnable Game States
Potentially Conflicting With
Exaggerated Perception of Influence, Value of Effort
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Can Modulate
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Early Elimination, Early Leaving Players, Predictable Winner, Possibility of Graceful Surrender, Unwinnable Game States
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Exaggerated Perception of Influence, Value of Effort
History
New pattern created in this wiki.
References
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Acknowledgements
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