Difference between revisions of "Internal Rivalry"
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Revision as of 14:39, 7 September 2010
Being an enemy with a character within the same social network I n ternal Rivalry is a conflict in which the progress of a conflict is regulated by the norms of the social network. Using the Pattern: Typically the conflict is set up by the Predefined Goal (Björk, Holopainen, 2005) of a PC that put the PC in opposition with the NPC and both the character are members of the same Faction. Different Social Norms can be used to regulate the progression of the conflict via Actions Have Social Consequences, penalties such as the risk of becoming an Outcast or rewards. Consequences: In Internal Rivalry, the conflict is complicated as the player needs to take into account the social network of a Faction and its Social Norms. This can lead to Varied Gameplay (Björk, Holopainen, 2005), as the consequences of the Actions Have Social Consequences can vary depending on how the player tries to reach the goal and in what kind of circumstances. Relations ——Instantiates: Faction, Predefined Goal (Björk, Holopainen, 2005), Varied Gameplay (Björk, Holopainen, 2005) ——Instantiated by: none ——Modulates: none ——Modulated by: Faction ——Potentially conflicting with: none