Difference between revisions of "Goal Indicators"

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(Using the pattern)
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=== Interface Aspects ===
 
=== Interface Aspects ===
[[Goal Indicators]] is an [[Category:Interface Patterns|Interface Pattern]].  
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[[Goal Indicators]] is an [[:Category:Interface Patterns|Interface Pattern]].  
  
 
=== Narration Aspects ===
 
=== Narration Aspects ===

Revision as of 08:46, 13 July 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Goal Indicators is an Interface Pattern.

Narration Aspects

Consequences

Relations

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Goal Indicators that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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