Difference between revisions of "Check Points"

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(Relations)
Line 27: Line 27:
 
== Using the pattern ==
 
== Using the pattern ==
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Big Dumb Objects]]
 
[[Delivery]],  
 
[[Delivery]],  
 
[[Herd]],  
 
[[Herd]],  
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[[Point of Interest Indications]],  
 
[[Point of Interest Indications]],  
 
[[Save Points]]
 
[[Save Points]]
 
+
[[Diegetically Outstanding Features]]
 +
[[Mini-maps]]
 +
[[Geospatial Game Widgets]]
 +
[[Herd]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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[[Landmarks]],  
 
[[Landmarks]],  
 
[[Progress Indicators]],  
 
[[Progress Indicators]],  
 +
[[Strategic Locations]],
 
[[Traces]],  
 
[[Traces]],  
 
[[Traverse]]
 
[[Traverse]]
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[[Game Worlds]],  
 
[[Game Worlds]],  
 
[[Movement]]
 
[[Movement]]
 +
[[Arenas]],
 +
[[Levels]],
 +
[[Multiplayer Games]]
  
 
== Relations ==
 
== Relations ==
 
Too add and replace [[Goal Points]] to [[Check Points]]
 
Too add and replace [[Goal Points]] to [[Check Points]]
  
[[Levels]]
+
cbmb
[[Diegetically Outstanding Features]]
+
 
[[Multiplayer Games]]
+
[[Collaborative Actions]]
+
[[Mini-maps]]
+
[[Big Dumb Objects]]
+
[[Geospatial Game Widgets]]
+
[[Strategic Knowledge]]
+
[[Strategic Locations]]
+
[[Arenas]]
+
[[Herd]]
+
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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[[Landmarks]],  
 
[[Landmarks]],  
 
[[Progress Indicators]],  
 
[[Progress Indicators]],  
 +
[[Strategic Locations]],
 
[[Traces]],  
 
[[Traces]],  
 
[[Traverse]]
 
[[Traverse]]
Line 92: Line 92:
 
=== Can Modulate ===
 
=== Can Modulate ===
 
[[Area Control]],  
 
[[Area Control]],  
 +
[[Arenas]],
 
[[Continuous Goals]],  
 
[[Continuous Goals]],  
 
[[Game Worlds]],  
 
[[Game Worlds]],  
[[Movement]]
+
[[Levels]],
 +
[[Movement]],
 +
[[Multiplayer Games]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Big Dumb Objects]],
 
[[Delivery]],  
 
[[Delivery]],  
 
[[Herd]],  
 
[[Herd]],  
Line 103: Line 107:
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Diegetically Outstanding Features]],
 +
[[Geospatial Game Widgets]],
 +
[[Herd]],
 +
[[Mini-maps]],
 
[[Point of Interest Indications]],  
 
[[Point of Interest Indications]],  
 
[[Save Points]]
 
[[Save Points]]

Revision as of 09:46, 14 July 2016

Locations in game worlds which signify game state changes directly related to the progress of some goal.

This pattern is a still a stub.

Examples

Example: All racing games, such as the Midtown Madness and Super Monkey Ball series, make use of Goal Points by having goal lines for completing the race. Reaching the Goal Point in Super Monkey Ball is the goal for finishing each of the levels.

Example: Capture-the-Flag variants of multiplayer first-person shooters, such as in some variants of Quake and Unreal Tournament, have certain areas where the enemy flag has to be delivered for the team to score.

Left 4 Dead series Assassin's Creed series

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Big Dumb Objects Delivery, Herd, Safe Havens, Save Points

Can Be Modulated By

Point of Interest Indications, Save Points Diegetically Outstanding Features Mini-maps Geospatial Game Widgets Herd

Diegetic Aspects

Interface Aspects

Check Points is an Interface Pattern.

Narration Aspects

Consequences

Can Instantiate

Backtracking Levels, Game World Exploration, Goal Indicators, Landmarks, Progress Indicators, Strategic Locations, Traces, Traverse

with Area Control

Gain Ownership

Can Modulate

Area Control, Continuous Goals, Game Worlds, Movement Arenas, Levels, Multiplayer Games

Relations

Too add and replace Goal Points to Check Points

cbmb


Can Instantiate

Backtracking Levels, Game World Exploration, Goal Indicators, Landmarks, Progress Indicators, Strategic Locations, Traces, Traverse

with Area Control

Gain Ownership

Can Modulate

Area Control, Arenas, Continuous Goals, Game Worlds, Levels, Movement, Multiplayer Games

Can Be Instantiated By

Big Dumb Objects, Delivery, Herd, Safe Havens, Save Points

Can Be Modulated By

Diegetically Outstanding Features, Geospatial Game Widgets, Herd, Mini-maps, Point of Interest Indications, Save Points

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Goal Points that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-