Difference between revisions of "Unwinnable Game States"
From gdp3
(→Relations) |
|||
Line 1: | Line 1: | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Negative Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
Line 8: | Line 9: | ||
[[Category:To be Published]] | [[Category:To be Published]] | ||
[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
− | '' | + | ''Game states from which no actions or events in a game instance can let a player win.'' |
− | + | By gaming, people try to affect a game state through gameplay actions to reach some goal. Players have [[Unwinnable Game States]] when there exists goals which lets players win a game but there are not combinations of actions or events that make this possible. | |
TV Tropes has a wiki page for a similar concept, [http://tvtropes.org/pmwiki/pmwiki.php/Main/Unwinnable Unwinnable]. | TV Tropes has a wiki page for a similar concept, [http://tvtropes.org/pmwiki/pmwiki.php/Main/Unwinnable Unwinnable]. | ||
Line 25: | Line 26: | ||
== Consequences == | == Consequences == | ||
+ | === Can Modulate === | ||
+ | [[Save Files]] | ||
− | == | + | === Can Be Instantiated By === |
− | + | [[Kingmaker]], | |
− | [[ | + | [[Predictable Winner]], |
+ | [[Save Points]], | ||
+ | [[Unwinnable Games]] | ||
+ | === Potentially Conflicting With === | ||
+ | [[Player Agency]], | ||
+ | [[Value of Effort]] | ||
+ | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
- | - | ||
Line 50: | Line 59: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Player Agency]], | ||
[[Value of Effort]] | [[Value of Effort]] | ||
Revision as of 13:50, 26 July 2016
Game states from which no actions or events in a game instance can let a player win.
By gaming, people try to affect a game state through gameplay actions to reach some goal. Players have Unwinnable Game States when there exists goals which lets players win a game but there are not combinations of actions or events that make this possible.
TV Tropes has a wiki page for a similar concept, Unwinnable.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Modulate
Can Be Instantiated By
Kingmaker, Predictable Winner, Save Points, Unwinnable Games
Potentially Conflicting With
Player Agency, Value of Effort
Relations
Can Instantiate
-
Can Modulate
Can Be Instantiated By
Kingmaker, Predictable Winner, Save Points, Unwinnable Games
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
Player Agency, Value of Effort
History
New pattern created in this wiki.
References
-
Acknowledgements
-