Difference between revisions of "Repetitive Gameplay"

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(Relations)
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== Relations ==
 
== Relations ==
[[Value of Effort]]
 
[[Gameplay Mastery]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Cognitive Engrossment]],  
 
[[Cognitive Engrossment]],  
 
[[Sensory-Motoric Engrossment]],  
 
[[Sensory-Motoric Engrossment]],  
[[Spatial Engrossment]]
+
[[Spatial Engrossment]],
 +
[[Value of Effort]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Gameplay Mastery]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[Value of Effort]]
  
 
== History ==
 
== History ==

Revision as of 10:54, 13 August 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort

Can Modulate

Gameplay Mastery

Can Be Instantiated By

Generic Adversaries, Grinding, Pottering

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Value of Effort

History

New pattern created in this wiki.

References

-

Acknowledgements

-