Difference between revisions of "Repetitive Gameplay"
From gdp3
(→Relations) |
|||
Line 30: | Line 30: | ||
== Relations == | == Relations == | ||
− | |||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Cognitive Engrossment]], | [[Cognitive Engrossment]], | ||
[[Sensory-Motoric Engrossment]], | [[Sensory-Motoric Engrossment]], | ||
− | [[Spatial Engrossment]] | + | [[Spatial Engrossment]], |
+ | [[Value of Effort]] | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Gameplay Mastery]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Line 53: | Line 51: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Value of Effort]] | |
== History == | == History == |
Revision as of 10:54, 13 August 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort
Can Modulate
Can Be Instantiated By
Generic Adversaries, Grinding, Pottering
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-