Difference between revisions of "Ever Increasing Difficulty"

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(Relations)
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== Relations ==
 
== Relations ==
 +
=== Can Instantiate ===
 +
[[Challenging Gameplay]],
 +
[[FUBAR Enjoyment]],
 +
[[Further Player Improvement Potential]],
 +
[[Tension]],
 
[[Unwinnable Games]]
 
[[Unwinnable Games]]
[[Tension]]
 
[[Challenging Gameplay]]
 
[[Further Player Improvement Potential]]
 
[[FUBAR Enjoyment]]
 
[[Predetermined Story Structures]]
 
[[Grinding]]
 
[[Increasing Rewards]]
 
  
=== Can Instantiate ===
+
==== with [[Increasing Rewards]] ====
-
+
[[Red Queen Dilemma]]
 
+
==== with ... ====
+
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Predetermined Story Structures]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Increasing Rewards]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 10:57, 13 August 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Challenging Gameplay, FUBAR Enjoyment, Further Player Improvement Potential, Tension, Unwinnable Games

with Increasing Rewards

Red Queen Dilemma

Can Modulate

Predetermined Story Structures

Can Be Instantiated By

-

Can Be Modulated By

Increasing Rewards

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-