Difference between revisions of "Ever Increasing Difficulty"
From gdp3
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== Relations == | == Relations == | ||
+ | === Can Instantiate === | ||
+ | [[Challenging Gameplay]], | ||
+ | [[FUBAR Enjoyment]], | ||
+ | [[Further Player Improvement Potential]], | ||
+ | [[Tension]], | ||
[[Unwinnable Games]] | [[Unwinnable Games]] | ||
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− | + | ==== with [[Increasing Rewards]] ==== | |
− | + | [[Red Queen Dilemma]] | |
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− | ==== with | + | |
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Predetermined Story Structures]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Increasing Rewards]] | |
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 10:57, 13 August 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Challenging Gameplay, FUBAR Enjoyment, Further Player Improvement Potential, Tension, Unwinnable Games
with Increasing Rewards
Can Modulate
Predetermined Story Structures
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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