Difference between revisions of "Dynamic Difficulty Adjustment"
From gdp3
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''Games that during gameplay adjust their difficulty depending on how well players progresses.'' | ''Games that during gameplay adjust their difficulty depending on how well players progresses.'' | ||
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| + | patent<ref name="patent"/> | ||
=== Examples === | === Examples === | ||
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== References == | == References == | ||
| + | <references> | ||
| + | <ref name="patent">[http://www.freepatentsonline.com/4285517.html United States Patent 4285517</ref> for an | ||
| + | Adaptive microcomputer controlled game. | ||
| + | </references> | ||
Revision as of 10:51, 10 September 2010
Games that during gameplay adjust their difficulty depending on how well players progresses.
patent[1]
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Dynamic Difficulty Adjustment can function as a Balancing Effect.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ [http://www.freepatentsonline.com/4285517.html United States Patent 4285517