Difference between revisions of "Negative Feedback Loops"

From gdp3
Jump to: navigation, search
(Consequences)
Line 32: Line 32:
  
 
== Consequences ==
 
== Consequences ==
 +
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Balancing Effects]],  
 
[[Balancing Effects]],  
Line 38: Line 39:
 
[[Red Queen Dilemmas]]
 
[[Red Queen Dilemmas]]
  
==== with [[Geometric Progression]] ====
+
[[Negative Feedback Loops]] created through using [[Geometric Progression]] cause [[Diminishing Returns]] for players. This may in turn encourage them to engage in [[Varied Gameplay]] to find other venues to advance their positions during a game instance.
[[Diminishing Returns]], [[Varied Gameplay]]
+
  
 
== Relations ==
 
== Relations ==

Revision as of 08:07, 4 September 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Rules of Play; Questions in Empires & Allies that give less money than they cost to do

Examples

Anti-Examples

optional

Using the pattern

Can Modulate

Internal Rivalry, Resources

Can Be Instantiated By

Geometric Progression

By definition Negative Feedback Loops are in opposition to Positive Feedback Loops. This means that they cannot be combined regarding the same aspect of a game state but different types of loops can exist for different parts of the game state.

Consequences

Can Instantiate

Balancing Effects, Comeback Mechanism, Critical Gameplay Design, Red Queen Dilemmas

Negative Feedback Loops created through using Geometric Progression cause Diminishing Returns for players. This may in turn encourage them to engage in Varied Gameplay to find other venues to advance their positions during a game instance.

Relations

Can Instantiate

Balancing Effects, Comeback Mechanism, Critical Gameplay Design, Red Queen Dilemmas

with Geometric Progression

Diminishing Returns, Varied Gameplay

Can Modulate

Internal Rivalry, Resources

Can Be Instantiated By

Geometric Progression

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Positive Feedback Loops

History

New pattern created in this wiki.

References

-

Acknowledgements

-