Difference between revisions of "Positive Feedback Loops"
From gdp3
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== Relations == | == Relations == | ||
[[Predictable Winner]] | [[Predictable Winner]] | ||
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[[Higher-Level Closures as Gameplay Progresses]] | [[Higher-Level Closures as Gameplay Progresses]] | ||
[[Tension]] | [[Tension]] | ||
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[[Geometric Progression]] | [[Geometric Progression]] | ||
− | + | ||
− | + | ||
− | + | ||
[[Entrenching Gameplay]] | [[Entrenching Gameplay]] | ||
− | |||
− | |||
− | |||
− | |||
[[Value of Effort]] | [[Value of Effort]] | ||
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− | |||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Critical Gameplay Design]], | |
+ | [[Ever Increasing Difficulty]], | ||
+ | [[Gameplay Engines]], | ||
+ | [[Predictable Gameplay Time]], | ||
+ | [[Runaway Leader]] | ||
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Resources]], | |
+ | [[Units]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Construction/Scoring Phase Shift]] | |
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | [[Negative Feedback Loops]] | + | [[Negative Feedback Loops]], |
+ | [[Resource Caps]], | ||
+ | [[Team Balance]] | ||
== History == | == History == |
Revision as of 12:58, 6 September 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
updating the names of the Arithmetic and Geometric patterns, and Rules of Play; farms in CityVille and Empires & Allies
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Higher-Level Closures as Gameplay Progresses Tension Geometric Progression
Entrenching Gameplay Value of Effort
Can Instantiate
Critical Gameplay Design, Ever Increasing Difficulty, Gameplay Engines, Predictable Gameplay Time, Runaway Leader
with ...
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
Construction/Scoring Phase Shift
Possible Closure Effects
-
Potentially Conflicting With
Negative Feedback Loops, Resource Caps, Team Balance
History
New pattern created in this wiki.
References
-
Acknowledgements
-