Difference between revisions of "Incompatible Goals"
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[[Player-Planned Development]] | [[Player-Planned Development]] | ||
[[Collaborative Actions]] | [[Collaborative Actions]] | ||
− | |||
[[Sidequests]] | [[Sidequests]] | ||
[[Variable Accuracy]] | [[Variable Accuracy]] | ||
[[Excluding Goals]] | [[Excluding Goals]] | ||
[[Last Man Standing]] | [[Last Man Standing]] | ||
− | |||
[[Varied Gameplay]] | [[Varied Gameplay]] | ||
[[Connection]] | [[Connection]] | ||
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− | Instantiates: [[Conflicts | + | Instantiates: [[Conflicts]], [[Competition]] |
Modulates: [[Attention Swapping]], [[Selectable Sets of Goals]], [[Narration Structures]] | Modulates: [[Attention Swapping]], [[Selectable Sets of Goals]], [[Narration Structures]] | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Mutual Goals]] | |
== History == | == History == |
Revision as of 07:00, 28 September 2016
Two or more goals that cannot be fulfilled simultaneously due to having end conditions that are mutually exclusive.
This pattern is a still a stub.
Contents
Examples
In the board game Time Agent, six different species try to manipulate the past so that events promoting their species occur and events bad for them disappear out of history. Most of these events have at least one species wanting them to exist and at least one species that wants to erase them.
Example: Tag, where the goal of the chaser to catch the other players, the chaser's goal of tagging cannot be fulfilled at the same time as other players' goals of not being caught.
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Roleplaying Open Destiny Social Dilemmas Internal Conflicts Internal Rivalry Player-Planned Development Collaborative Actions Sidequests Variable Accuracy Excluding Goals Last Man Standing Varied Gameplay Connection Configuration Preventing Goals
Instantiates: Conflicts, Competition
Modulates: Attention Swapping, Selectable Sets of Goals, Narration Structures
Instantiated by: Contact
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
An updated version of the pattern Incompatible Goals that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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