Difference between revisions of "Game Element Insertion"

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[[Category:Needs Closure effect relations]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Mechanical Patterns]]
 
[[Category:Mechanical Patterns]]

Revision as of 11:34, 10 September 2010

The insertion of game elements into the game instance.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Construction, Higher-Level Closures as Gameplay Progresses

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References