Difference between revisions of "Predefined Goals"
From gdp3
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[[Goal Hierarchies]] | [[Goal Hierarchies]] | ||
− | Instantiates: | + | Instantiates: [[Selectable Sets of Goals]], |
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=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Asymmetric Information]], | ||
[[Ephemeral Goals]], | [[Ephemeral Goals]], | ||
+ | [[Imperfect Information]], | ||
+ | [[Perfect Information]], | ||
+ | [[Symmetric Information]], | ||
[[Unknown Goals]] | [[Unknown Goals]] | ||
Revision as of 14:49, 12 January 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Freedom of Choice Enforced Agent Behavior Factions Information Passing Internal Rivalry Player-Planned Development Ephemeral Goals New Abilities Gameplay Mastery Goal Hierarchies
Instantiates: Selectable Sets of Goals,
Can Instantiate
-
with Unknown Goals
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
Asymmetric Information, Ephemeral Goals, Imperfect Information, Perfect Information, Symmetric Information, Unknown Goals
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Predefined Goals that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-