Difference between revisions of "Massively Single-Player Online Games"

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[[Category:Needs Closure effect relations]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
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[[Category:Needs work]]

Revision as of 11:37, 10 September 2010

Games that make use of other players' game instances to provide input to the game state.

Examples

Spore Nethack 4 Minutes and 33 Seconds of Uniqueness

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

High-Score Lists

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References