Difference between revisions of "Symmetric Goals"
From gdp3
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== Relations == | == Relations == | ||
− | [[ | + | === Can Instantiate === |
− | [[ | + | [[Player Balance]] |
− | + | [[Stimulated Planning]] | |
− | [[ | + | |
+ | ==== with [[Eliminate]] ==== | ||
[[Last Man Standing]] | [[Last Man Standing]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | ==== with [[Gain Competence]] ==== |
− | + | [[Red Queen Dilemmas]] | |
− | ==== with | + | ==== with [[Gain Competence]] and [[Excluding Goals]] ==== |
+ | [[Races]] | ||
=== Can Modulate === | === Can Modulate === | ||
Line 50: | Line 47: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[King of the Hill]], | [[King of the Hill]], | ||
+ | [[Mutual Goals]], | ||
[[Overcome]] | [[Overcome]] | ||
+ | |||
+ | [[Multiplayer Games]] together with [[Races]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Interferable Goals]] | |
=== Possible Closure Effects === | === Possible Closure Effects === | ||
Line 60: | Line 60: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
[[Asymmetric Goals]], | [[Asymmetric Goals]], | ||
− | [[Unknown Goals]] | + | [[Unknown Goals]], |
+ | [[Varied Gameplay]] | ||
== History == | == History == |
Revision as of 10:40, 6 March 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Player Balance Stimulated Planning
with Eliminate
with Gain Competence
with Gain Competence and Excluding Goals
Can Modulate
Can Be Instantiated By
King of the Hill, Mutual Goals, Overcome
Multiplayer Games together with Races
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Asymmetric Goals, Unknown Goals, Varied Gameplay
History
An updated version of the pattern Symmetric Goals that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-