Difference between revisions of "Symmetric Goals"

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(Relations)
(Can Instantiate)
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== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
[[Player Balance]]
+
[[Player Balance]],
 
[[Stimulated Planning]]
 
[[Stimulated Planning]]
  

Revision as of 10:41, 6 March 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Player Balance, Stimulated Planning

with Eliminate

Last Man Standing

with Gain Competence

Red Queen Dilemmas

with Gain Competence and Excluding Goals

Races

Can Modulate

Conflict, Competition

Can Be Instantiated By

King of the Hill, Mutual Goals, Overcome

Multiplayer Games together with Races

Can Be Modulated By

Interferable Goals

Possible Closure Effects

-

Potentially Conflicting With

Asymmetric Goals, Unknown Goals, Varied Gameplay

History

An updated version of the pattern Symmetric Goals that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-