Difference between revisions of "Symmetric Goals"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Be Instantiated By === | ||
+ | [[King of the Hill]], | ||
+ | [[Mutual Goals]], | ||
+ | [[Overcome]] | ||
+ | |||
+ | [[Multiplayer Games]] together with [[Races]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Interferable Goals]] | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | [[Asymmetric Goals]], | ||
+ | [[Unknown Goals]], | ||
+ | [[Varied Gameplay]] | ||
+ | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Player Balance]], | ||
+ | [[Stimulated Planning]] | ||
+ | |||
+ | ==== with [[Eliminate]] ==== | ||
+ | [[Last Man Standing]] | ||
+ | |||
+ | ==== with [[Gain Competence]] ==== | ||
+ | [[Red Queen Dilemmas]] | ||
+ | |||
+ | ==== with [[Gain Competence]] and [[Excluding Goals]] ==== | ||
+ | [[Races]] | ||
+ | |||
+ | === Can Modulate === | ||
+ | [[Conflict]], | ||
+ | [[Competition]] | ||
== Relations == | == Relations == |
Revision as of 10:41, 6 March 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
King of the Hill, Mutual Goals, Overcome
Multiplayer Games together with Races
Can Be Modulated By
Potentially Conflicting With
Asymmetric Goals, Unknown Goals, Varied Gameplay
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Player Balance, Stimulated Planning
with Eliminate
with Gain Competence
with Gain Competence and Excluding Goals
Can Modulate
Relations
Can Instantiate
Player Balance, Stimulated Planning
with Eliminate
with Gain Competence
with Gain Competence and Excluding Goals
Can Modulate
Can Be Instantiated By
King of the Hill, Mutual Goals, Overcome
Multiplayer Games together with Races
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Asymmetric Goals, Unknown Goals, Varied Gameplay
History
An updated version of the pattern Symmetric Goals that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-