Difference between revisions of "Scouting"

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(Relations)
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== Relations ==
 
== Relations ==
[[Stealth]]
+
=== Can Instantiate ===
[[Flanking Routes]]
+
 
[[Surprise Attacks]]
 
[[Surprise Attacks]]
 
=== Can Instantiate ===
 
-
 
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Flanking Routes]],
 
[[Laning]]
 
[[Laning]]
  

Revision as of 12:32, 26 March 2018

Moving in a game world to gain information about threats while trying to not be observed.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Enemies or Traps are not required for players to engage in Scouting, but players can feel their actions have been meaningless if they are not present.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Failure in Scouting can be due to not noticing things but can also be due to being detected. The latter can lead to Evade goals.

Relations

Can Instantiate

Surprise Attacks

Can Modulate

-

Can Be Instantiated By

Flanking Routes, Laning

Reconnaissance and Stealth

Can Be Modulated By

-

Possible Closure Effects

Evade

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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