Difference between revisions of "Legacy Games"
(→Using the pattern) |
|||
Line 23: | Line 23: | ||
== Using the pattern == | == Using the pattern == | ||
− | The main requirement of [[Legacy Games]] is that permanent changes are made to the game during game instances so that the game instances that follow will be different. This means that some use of [[Extra-Game Consequences]] is a fundamental building block for [[Legacy Games]]. While any change to rules or game components can be used | + | The main requirement of [[Legacy Games]] is that permanent changes are made to the game during game instances so that the game instances that follow will be different. This means that some use of [[Extra-Game Consequences]] is a fundamental building block for [[Legacy Games]]. While any change to rules or game components can be used, the use of [[Game Element Insertion]] is quite common with the specific features that the insertion is permanent and that the inserted game elements aren't considered part of the game before the insertion is done. The last |
[[Gloomhaven]] uses both [[Deck Building]] and [[Card Building]] as player can exchange which [[Cards]] they use and modify the [[Cards]] by enchanting them. | [[Gloomhaven]] uses both [[Deck Building]] and [[Card Building]] as player can exchange which [[Cards]] they use and modify the [[Cards]] by enchanting them. |
Revision as of 10:17, 6 April 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Risk Legacy is the game that popularized the concept of Legacy Games, and one of the designers of that game, Rob Daviau, has also create Seafall and Pandemic Legacy series together with others using the same pattern. Another popular example of a Legacy Game is Gloomhaven.
While Legacy Games typically are Board Games, they can be Computer Games also. Execution is probably one of the most minimalistic computer-based Legacy Games possible. In this game there is only one action one can do to change the game state, and performing this action will make a permanent change to what one can do in future game instances.
Using the pattern
The main requirement of Legacy Games is that permanent changes are made to the game during game instances so that the game instances that follow will be different. This means that some use of Extra-Game Consequences is a fundamental building block for Legacy Games. While any change to rules or game components can be used, the use of Game Element Insertion is quite common with the specific features that the insertion is permanent and that the inserted game elements aren't considered part of the game before the insertion is done. The last
Gloomhaven uses both Deck Building and Card Building as player can exchange which Cards they use and modify the Cards by enchanting them.
Interface Aspects
One of the specific features of Legacy Games is that permanent changes are made to game copies between game instances.
Consequences
Legacy Games are by their nature Meta Games. Given that game instances change in content, Legacy Games support exploration, either in the form of Game World Exploration or in the form of System Exploration.
Relations
Can Instantiate
Game World Exploration, Meta Games, System Exploration
Can Modulate
-
Can Be Instantiated By
Card Building, Deck Building, Extra-Game Consequences
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-