Difference between revisions of "Reflective Communication"
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=== Examples === | === Examples === | ||
Revision as of 09:00, 31 May 2019
!!!Add links to patterns listed here!!!
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: this pattern is modeled upon the concept of Reflective Communication first described by Engeström in 1987[1].
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Asymmetric Gameplay, Cooperation, Collaborative Actions, Multiplayer Games, Negotiation
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
- ↑ Engeström, Y. (1987):Learning by Expanding: An activity-theoreticalapproach to developmental research,Helsinki: Orienta–Konsultit Oy..
Acknowledgements
-