Difference between revisions of "Perspective Taking"
From gdp3
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== Relations == | == Relations == | ||
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[[Social Dilemmas]] | [[Social Dilemmas]] | ||
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[[Cooperation]] | [[Cooperation]] | ||
[[Negotiation]] | [[Negotiation]] | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Alpha Player]], | [[Alpha Player]], | ||
− | [[Game Masters]] | + | [[Characters]], |
+ | [[Game Masters]], | ||
+ | [[Roleplaying]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 07:22, 8 April 2022
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Perspective Taking can be in relation to other players but also to fictional characters in a game world.
Contents
Examples
Anti-Examples
optional
Using the pattern
Another way to include Perspective Taking in a game is to have Game Masters that enact Non-Player Characters since these Game Masters need to consider the game world from the view of the Non-Player Characters in order to make them do diegetically realistic actions.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Social Dilemmas Cooperation Negotiation Player-Decided Distributions Player-Decided Results
Can Instantiate
with Cooperation or Negotiation
Can Modulate
Can Be Instantiated By
Alpha Player, Characters, Game Masters, Roleplaying
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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