Difference between revisions of "Player/Character Awareness Consistency"
From gdp3
| Line 30: | Line 30: | ||
== Relations == | == Relations == | ||
| − | + | ||
| − | [[ | + | [[Player Characters]] |
| − | [[ | + | [[Diegetic Consistency]] |
| − | [[ | + | [[Character Engrossment]] |
=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Modulate === | === Can Modulate === | ||
| − | + | [[Hiding Places]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
| − | - | + | [[First-Person Views]] |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
| − | + | [[Character/Player Cognitive Imbalance]] | |
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
| − | - | + | [[God Views]], |
| + | [[Third-Person Views]] | ||
== History == | == History == | ||
Revision as of 07:56, 8 April 2022
Games that ensure that what a player's character knows about the game world is the same as what the player knows.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Player Characters Diegetic Consistency Character Engrossment
Can Instantiate
-
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Character/Player Cognitive Imbalance
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
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