Difference between revisions of "Player/Character Awareness Consistency"

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== Relations ==
 
== Relations ==
 +
[[Non-Diegetic Features]]
  
 
[[Player Characters]]
 
[[Player Characters]]
[[Diegetic Consistency]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
Line 52: Line 52:
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Diegetic Consistency]],
 
[[God Views]],  
 
[[God Views]],  
 
[[Third-Person Views]]
 
[[Third-Person Views]]

Revision as of 08:21, 8 April 2022

Games that ensure that what a player's character knows about the game world is the same as what the player knows.

This pattern is a still a stub.

Examples

Dungeons & Dragons


Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Non-Diegetic Features

Player Characters

Can Instantiate

Character Engrossment

with ...

Can Modulate

Hiding Places

Can Be Instantiated By

First-Person Views

Can Be Modulated By

Character/Player Cognitive Imbalance

Possible Closure Effects

-

Potentially Conflicting With

Diegetic Consistency, God Views, Third-Person Views

History

New pattern created in this wiki.

References

-

Acknowledgements

-