Difference between revisions of "Game Element Insertion"
From gdp3
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[[Category:Mechanical Patterns]] | [[Category:Mechanical Patterns]] | ||
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Revision as of 08:35, 6 December 2010
The insertion of game elements into the game instance.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Construction, Higher-Level Closures as Gameplay Progresses
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.