Difference between revisions of "Mules"

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[[Category:Needs Closure effect relations]]
 
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Agent Patterns]]
 
[[Category:Agent Patterns]]
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Possible Closure Effects ===
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===

Revision as of 08:40, 6 December 2010

Algorithmic Agents that can take over the role of players from humans.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A revised version of the pattern Mule that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgments

Karl-Petter Åkesson