Difference between revisions of "Private Game Spaces"
From gdp3
Line 1: | Line 1: | ||
− | |||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
Line 33: | Line 32: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | |||
+ | === Possible Closure Effects === | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === |
Revision as of 08:43, 6 December 2010
Parts of the game space that only a single player can manipulate directly.
Contents
Examples
Using the pattern
Naturally, all Single-Player Games are Private Game Spaces even if they allow input from other game instances (as Massively Single-Player Online Games allow).
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Private Game Spaces allows Stimulated Planning but makes Combat more difficult and Conflict less direct.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.