Difference between revisions of "Quick Returns"
From gdp3
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Level Design Patterns]] | [[Category:Level Design Patterns]] | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
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+ | === Possible Closure Effects === | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === |
Revision as of 08:43, 6 December 2010
Navigational structures that make returning from a certain position to a part of the game world much easier than reach it.
Contents
Examples
Both lairs of the superheroes in the The Superhuman Gambit quest in Fallout 3 have secret, or hard to unlock, exits that lead to easily accessible areas. This means that players do not have to backtrack their whole was through the complexes after reaching their center.
In Assassin's Creed 2 all viewpoint, which are located on high buildings and can be quite difficult to get to, can be jumped off so the player's character lands unharmed in a pile of hay or leaves.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern for this wiki.
References
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