Difference between revisions of "Quick Returns"

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[[Category:Needs Closure effect relations]]
 
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Level Design Patterns]]
 
[[Category:Level Design Patterns]]
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Possible Closure Effects ===
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===

Revision as of 08:43, 6 December 2010

Navigational structures that make returning from a certain position to a part of the game world much easier than reach it.

Examples

Both lairs of the superheroes in the The Superhuman Gambit quest in Fallout 3 have secret, or hard to unlock, exits that lead to easily accessible areas. This means that players do not have to backtrack their whole was through the complexes after reaching their center.

In Assassin's Creed 2 all viewpoint, which are located on high buildings and can be quite difficult to get to, can be jumped off so the player's character lands unharmed in a pile of hay or leaves.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Levels, Traverse

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Backtracking Levels

History

New pattern for this wiki.

References

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