Difference between revisions of "Dedicated Game Facilitators"

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=== Examples ===
 
=== Examples ===
Game masters in roleplaying games such as [[Dungeons & Dragons]], [[GURPS]], [[Basic Roleplaying]], and the [[Storytelling System]] are all example of [[Dedicated Game Facilitators]].
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Game masters in roleplaying games such as [[Dungeons & Dragons]], [[GURPS]], [[Basic Role-Playing]], and the [[Storytelling System]] are all example of [[Dedicated Game Facilitators]].
  
 
The AI Director used in the [[Left 4 Dead series]] can be seen as a [[Dedicated Game Facilitators]] distinct from the game system itself even if it is part of the same code.
 
The AI Director used in the [[Left 4 Dead series]] can be seen as a [[Dedicated Game Facilitators]] distinct from the game system itself even if it is part of the same code.

Revision as of 10:03, 2 January 2011

Games that have machines or people who perform actions and provide choices so that players can play a game.

Examples

Game masters in roleplaying games such as Dungeons & Dragons, GURPS, Basic Role-Playing, and the Storytelling System are all example of Dedicated Game Facilitators.

The AI Director used in the Left 4 Dead series can be seen as a Dedicated Game Facilitators distinct from the game system itself even if it is part of the same code.

Magic the Gathering

Pokémon

Using the pattern

Zero-Player Games

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A revised version of the pattern Dedicated Game Facilitators that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

References